First startup and connection
Complete authorization and the EULA, identify generated files, and test with your own client.
Startup sequence
- Run the script from the server folder. Paperclip may download runtime components; allow network access and time to finish.
- A licensed distribution verifies authorization before opening worlds. Follow license setup if it stops here. Later files may not yet exist.
- Read the Minecraft EULA. If the owner agrees, change
eula=falsetoeula=truein the generatedeula.txt, then start again. - Wait for the server-ready message. A live Java process alone does not prove startup is complete.
Generated files
| File or directory | Purpose |
|---|---|
server.properties | Minecraft settings, including port and world name |
eula.txt | The owner’s EULA acceptance |
nusa-global.yml, nusa-world.yml | Nusa configuration |
plugins/ | Plugin JARs and data |
logs/ | Operating logs; review and redact before sharing |
| World directories | Worlds/dimensions loaded by your configuration |
config/, bukkit.yml, spigot.yml | Existing Paper/Bukkit/Spigot configuration |
Existing Nusa config files are preserved. Missing keys use implementation defaults; deleting the files is not an update procedure.
Basic connection settings
While stopped, review server.properties:
server-ip=normally stays empty; follow your panel allocation when applicable.server-port=25565is the standard game port; use a different allocated port if needed.level-name=worldnames the main world.online-mode=truevalidates accounts for a directly accessible server. Proxy authentication requires a correctly secured forwarding setup.view-distanceandsimulation-distanceaffect load; measure before tuning.
See the Paper properties reference for further details.
Test and stop
Use a 1.21.11 client. On the same machine, localhost:25565 works if the port is unchanged. Remote players need the assigned reachable address and port; a local address is not an external connection address.
Test movement, inventory, block interaction, leaving, and reconnecting. Run stop and check for save errors. Continue with setup or connection troubleshooting.